
No finish line, no podium. Neon gangs hunt you down the highway at 300 km/h. Slam them into the rails, bolt their scrap onto your car, and build a wrecking machine that's different every run.
NightRam is an arcade takedown roguelite for PC. Every system in the game, from boost to scrap to perks, exists for one thing: putting the gang that's chasing you into the wall.

Side-slam, rail-crush, ram. The one who commits to the hit wins it. Land a takedown and the camera slows down to let you watch the wreck roll.

There's no podium to win. The road keeps coming, the gangs keep hunting, and each world is a run of 30 waves that ends on a boss — or in a wreck.

Every gang car telegraphs its attack: the side slam, the brake-check, the lane marked in red. Learn the patterns on the road, because the boss will test you on all of them.

Perks aren't just numbers: bull bars, hub blades and roof rigs show up on your car. The ride you finish a run with looks nothing like the one you started with.

Build a battering ram, or bolt a machine gun, a rocket pod or a flamethrower on the roof to soften them up before the hit. Every run, you choose how you clear the road.

At the end of the highway, an armoured convoy and its boss. Six neon worlds are planned, from Sunset Strip to The Last Highway, each with its own gang.
Metal bends where it's hit. Panels sag, swing loose and tear off. The car you finish a fight with wears every hit you took — and so does the wreck you leave behind.

Nose into the rail and the corner folds. Hit it flat and the whole flank caves in. Two hits, two different dents.
Doors, wings, bumpers, hood and trunk swing loose, scrape along the asphalt, then rip away.
At full health a hit barely scuffs the paint. Run low and every bump crumples steel.
A takedown sends the gang car tumbling, crushed, burning and blackened.



Every run starts with a bare car. Takedowns earn XP, and every level up freezes the road and hands you three parts. What you bolt on decides how you fight — and no two runs build the same machine.

Each level up deals three parts. Equip one; the road waits for you.
Front, sides, roof, rear, chassis, engine. What you equip is bolted onto the car, where everyone can see it.
Pick the same part again to upgrade it to level II: a bigger hit, a faster reload.
Reach run level 10, and every full gauge after that pays a MAX BONUS: health, scrap and a full boost.
30 waves, 5 forks. Stay on the wave road or take the event branch: street race, hunt, convoy, bounty, scrap run or gauntlet. Pull over at garages, traders and roadside encounters.
Random draws, random forks, random encounters. Die, rebuild, go again.
Some of the parts
Wishlisting on Steam is the best way to help the game, and you'll get a notification when the demo goes live.