No finish line, no podium. Neon gangs hunt you down the highway at 300 km/h. Slam them into the rails, bolt their scrap onto your car, and build a wrecking machine that's different every run.

Your car is the weapon

NightRam is an arcade takedown roguelite for PC. Every system in the game, from boost to scrap to perks, exists for one thing: putting the gang that's chasing you into the wall.

A Raider gang car with a spiked ram plate, headlights blazing on the wet neon highway

Takedown first

Side-slam, rail-crush, ram. The one who commits to the hit wins it. Land a takedown and the camera slows down to let you watch the wreck roll.

The GL1TCH 911 driving towards a striped retro sun between neon towers

No finish line. Just survival.

There's no podium to win. The road keeps coming, the gangs keep hunting, and each world is a run of 30 waves that ends on a boss — or in a wreck.

The GL1TCH 911 on Neon Coast at night, a retro sun ahead

Read them, then wreck them

Every gang car telegraphs its attack: the side slam, the brake-check, the lane marked in red. Learn the patterns on the road, because the boss will test you on all of them.

The GL1TCH 911 fitted with a bull bar, a roof weapon and spiked hubs

Bolt their scrap onto your car

Perks aren't just numbers: bull bars, hub blades and roof rigs show up on your car. The ride you finish a run with looks nothing like the one you started with.

The GL1TCH 911 roof gun firing at a gang car on the neon highway

Ram it or gun it: your build

Build a battering ram, or bolt a machine gun, a rocket pod or a flamethrower on the roof to soften them up before the hit. Every run, you choose how you clear the road.

The Scrap Baron's armoured truck on a neon highway at night

The Scrap Baron is waiting

At the end of the highway, an armoured convoy and its boss. Six neon worlds are planned, from Sunset Strip to The Last Highway, each with its own gang.

Combat racingRoguelite Vehicular combatArcadeSynthwave

Every hit leaves a mark

Metal bends where it's hit. Panels sag, swing loose and tear off. The car you finish a fight with wears every hit you took — and so does the wreck you leave behind.

The GL1TCH 911 at night, its front wing crumpled and its door dented by a few hits
  • Dents where you hit

    Nose into the rail and the corner folds. Hit it flat and the whole flank caves in. Two hits, two different dents.

  • Hang, drag, tear off

    Doors, wings, bumpers, hood and trunk swing loose, scrape along the asphalt, then rip away.

  • Your health shows on the car

    At full health a hit barely scuffs the paint. Run low and every bump crumples steel.

  • Wrecks burn and roll

    A takedown sends the gang car tumbling, crushed, burning and blackened.

The GL1TCH 911 with its door hanging open and its nose smashed, debris in the air
A door hanging open
The GL1TCH 911 after a head-on hit: the nose crushed, the bonnet buckled
A head-on crush
A gang car on fire, rolling down the neon highway
A burning wreck rolling

Build your wrecking machine

Every run starts with a bare car. Takedowns earn XP, and every level up freezes the road and hands you three parts. What you bolt on decides how you fight — and no two runs build the same machine.

The level-up screen: three part cards, Bull Bar, Nitro Tank and Brawler, above the build bar
  1. Pick 1 of 3

    Each level up deals three parts. Equip one; the road waits for you.

  2. One part per slot

    Front, sides, roof, rear, chassis, engine. What you equip is bolted onto the car, where everyone can see it.

  3. Upgrade it

    Pick the same part again to upgrade it to level II: a bigger hit, a faster reload.

  4. Max out the run

    Reach run level 10, and every full gauge after that pays a MAX BONUS: health, scrap and a full boost.

  5. Choose your road

    30 waves, 5 forks. Stay on the wave road or take the event branch: street race, hunt, convoy, bounty, scrap run or gauntlet. Pull over at garages, traders and roadside encounters.

  6. Different every run

    Random draws, random forks, random encounters. Die, rebuild, go again.

Some of the parts

Bull BarHub BladesArmor Plating Roll CageWrecking BallBerserk Charge Side DashMachine GunRocket Pod FlamethrowerArc ShieldNitro Tank SteamrollerVampire EngineOverdrive

Media

Work-in-progress captures from the game.

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